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Certain combinations of monsters activate combos which empower your team of monsters.

Known CombosEdit

So far all basic combos previously seen in Dark Summoner have been implemented with few exceptions (see below section)

  • Monster Guild Combos
    • +10% ATK/DEF
    • Every monster in your party is the same guild
    • Impulse, Covert, Psycho, Cypher
      • unlike Dark Summoner; Cypher interrupt your combos and as such is classified as a fourth guild
  • Type Combo
    • +15% ATK/DEF
    • Every monster in your party is the same type
    • Undead, Demon, Brute, Mystic, Wyrm, Crawler, Beast, Creation
  • Rarity Combo
    • +10% ATK/DEF
    • Every monster in your party is the same raity (A, A+ etc)
  • Level Combo
    • +5% ATK
    • Every monster in your party is the same level
  • BP Combo
    • +5% ATK/DEF
    • Every monster in your party has the same BP
  • Skill Combo
    • +10% DEF
    • Every monster in your party has the same skill

Needs to be confirmedEdit

Winged Monster Combo does not seem to apply the same as A-Team's original game Dark Summoner. It does not seem to apply if the card pictures contain monsters with wings or if the description of "wings" or "winged" appear in their name.  As such it is possible that the "winged combo" does not exist.

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